Techs can produce both underwater as well as aircraft, which no other faction possesses. They are, however, the most advanced and the most dangerous in warfare. Techs are neither eco conscious nor fiscally conscious, nor do they expand quickly. In custom games, the game settings can be configured to allow a player to access the Techs at the start of the game. tech tree by recruiting Tier 3 employees, Tycoon or Eco Engineers, and paying 10,000 credits at their Ark. In the standard game, Both Ecos and Tycoons can access the S.A.A.T. Techs have the ability to use underwater craft and build structures underwater. is an independent faction that players can use to augment their Tycoon or Eco playstyle. Scientific Academy for Advanced Technologies, aka S.A.A.T., aka Techs.They also are more likely to reach a disastrous eco balance resulting in an ecological catastrophy (Acid Rain, Tornados, etc.) They cannot achieve a positive eco balance. They are, however, the best faction for rapid and profitable development and are the primary choice for scenarios where combat is expected. They are neither the most ecologically clean nor the most dangerous in warfare. They are more dangerous in warfare than the Ecos, and suffer less from negative eco balance than the Ecos do. They gain production bonuses from positive eco balance and have more technologies to help increase or maintain a positive eco balance than other factions. They are, however, the best faction for clean, ecological development. They are neither the most advanced technologically nor the most dangerous in warfare. The Eden Initiative believes in sustainable technologies and ecologically harmonious living. In Anno 2070 you play one of three factions: